A Guide to Mobile Technology

A Guide to Mobile Technology

Mobile Technology

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Semi-structured interviews were conducted with the experimental group students at the end of the study. Augmented reality is a tool supporting students by filling the gaps between real-world situations and mathematical concepts using mathematical modeling (Cahyono et al., 2020). Augmented reality applications enable abstract concepts in mathematics teaching to be concretized through modeling or multiple displays (Özdemir & Özçakır, 2019; Zbiek & Conner 2006), and provides a better understanding of concepts (Bujak et al., 2013). However, it is stated that augmented reality applications usually target geometry in mathematics teaching and that there is a lack of subjects related to education and other learning areas of two-dimensional objects (Özdemir & Özçakır,2019). Dr. Elen has presented his perspective with an international point of view. He put the importance of mobile devices by their role during the emergent remote teaching process.

Mobile tracking

The application is beneficial in creating opportunities to right the wrongs for the learners. The application is practical and straightforward, enabling mathematics to be learned regardless of time and location (Naidoo & Kopung, 2016). In addition, creating a sense of belonging in students, establishing a secure connection between the student and teacher, and strong friendships among students and inputs for creating a social environment can also be counted among the benefits . While an amount of research described teachers’ perceptions towards a number of technological tools, such as learning management systems , digital learning environments , and blogs , studies concerning teachers’ perceptions of tablet computers are limited . Although there is relatively little academic research on the use of tablet devices, the exceptions include for instance the work of Burden , Clark & Luckin , Clarke & Svanaes , Montrieux et al. , Cumming et al. , and Heinrich .

Before the Chinese government committed to affording rural areas sufficient Internet access and devices to narrow the education gap, students in these communities were taught every subject by a single teacher . M-learning is a subset of ‘e-learning’ while ‘e-learning’ is the subset of distance learning that focuses on learning across context and learning with mobile devices, which can take place anytime, anywhere . For example, learning may happen at the workplace, at home, and at places of leisure. The learning may be related to work demands, self-improvement, or leisure; and it is mobile with respect to time where it happens at different times during the day, on working days, or on weekends .

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Retailers can use technology like sensors, trackers, and computer vision to manage inventories, improve warehouse operations, and coordinate along the supply chain. Use cases like connectivity-enhanced in-store experiences and real-time personalized recommendations could boost global GDP up to $700 billion by 2030. Connectivity will be the foundation for increasingly intelligent mobility systems, including carsharing services, public transit, infrastructure, hardware and software, and more.

Mobile Technology

On the other hand, participants from a control group need to submit the same homework assignment using the traditional paper and pencil method. Later, a questionnaire was distributed to the participants and the collected data was used to measure the participants’ perception of the use of WhatsApp in vocabulary learning. Because the study related to mobile learning is very broad, therefore the article obtained has been classified into research context. Research context was determined based on the previous and current research in the field of mobile learning. It was found that many researchers in the field of mobile learning have studied the acceptance, adoption, effectiveness, impact, intention of use, readiness, and usability of mobile learning.

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